Tag Archives: Looking back

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2015: The year in review

Hello everyone!

Starting next week we take our annual ‘Christmas holidays’. It is a time when everybody on the team kick back, visit their families and celebrate Christmas and newyears.

We have had a busy year with many highlights! Let’s do a quick recap and walk down memory lane before we move on to 2016:
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Shadow Puppeteer Boy versus Conan

Gameplay elements: «Darlings» that have come and gone – Part 2

 

This week we continue last week’s post about elements in Shadow Puppeteer that have
been added or removed throughout production.

The game has not always been as it is now. Many gameplay elements have been tried and
tested, some found too light and others kept and refined.

We want to share with you the gameplay elements and levels that we explored and
scrapped, and those that came in late and were kept. We find it fun to look back on our
choices, and we hope this trip down memory lane will be interesting and educational.

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Shadow Puppeteer trashbin Boy and Shadow

Gameplay elements: «Darlings» that have come and gone – Part 1

We have come a long way.

Shadow Puppeteer is an asymmetric co-op game where you play as a boy and his shadow.
The boy exists in the physical 3D world where he can run, jump, climb ladders and interact
with selected objects (marked by a cogwheel). The Shadow exists in the worlds 2D space,
where he is controlled in two axes. For him every shadow is physical. He can run, jump and
interact with the shadow of the same objects as the Boy. For the shadow, though, gravity is
ever changing depending on the light source he is in.

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Shadow Puppeteer old menu sketch

Shadow Puppeteer origin; Then and now

As talked about in earlier blogposts about “the character design of the Boy” and the
History” of the game development, Shadow Puppeteer was a concept created for the
international competition “Dare to be Digital”.

We will now tell you about how it all started, what the early design ideas were and
we will even tell you a bit about our successes and failures.

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History

Hi again,

Today, we thought we’d share the story behind the concept and the start of development for Shadow Puppeteer.

Back in the days most of us working at Sarepta went to the Hedmark University College where we studied various diciplines within or related to game development. A group of students got together to participate in the «Dare to be Digital» 2010 competition with a concept about light and shadow, called «Shadow Puppeteer».

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