Monthly Archives: April 2014

Screenshot Shadow Puppeteer intro cutscene toy train

Pre-rendered Cut-scenes; A Blessing and a Curse

In this post we will look at production of the cut-scenes for Shadow Puppeteer. It is written by Klas.

During the time on the Shadow Puppeteer I have been working on many different tasks concerning the graphics and animations through the game engine in real time. After a while you understand the benefits, but also the drawbacks of working in a game engine.

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Shadow Puppeteer old menu sketch

Shadow Puppeteer origin; Then and now

As talked about in earlier blogposts about “the character design of the Boy” and the
History” of the game development, Shadow Puppeteer was a concept created for the
international competition “Dare to be Digital”.

We will now tell you about how it all started, what the early design ideas were and
we will even tell you a bit about our successes and failures.

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Fishing Town Banner Artwork Concept

Concept Development: The Art of the Fishing Town

Today’s post is by Marianne. If you haven’t already read «Concept Development: The Art of the Island Village», we suggest you do so. It describes the initial design process that formed the base for all of the worlds.

After establishng the look for the Island Village, Philip and I moved on to the Fishing Town. Also working with us was concept artist Ørjan. We discussed how the people of the Fishing Town would differ from the Island villagers, while finding images for inspiration.

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