Category Archives: Tips and tricks

ng16 tagalong trap shadow puppeteer marianne lerdahl

How to turn your development blog post into an engaging talk

Marianne travelled to the Nordic Game Conference in Malmö last month to give a talk. The talk, “Avoiding the Tagalong Trap” was going to be based on the blog posts previously written by her and Catharina. In this article Marianne will share her experience and insight while working on turning a written piece into a 20 minute presentation.

Continue reading

tagalong, shadow puppeteer, co-op

Tagalong Trap Part 2 Creating co-op experiences

In our previous “Tagalong Trap” post we talked in general about cooperative games, what components make them “true co-op games” where both players perform active and meaningful roles. We also cited examples of how we implemented these components when designing Shadow Puppeteer.

This time, we will go more into depth about specific ways of working when developing co-op games and give examples of how this was done for Shadow Puppeteer.

Continue reading

Develop magazine funding

Funding a game: Work for hire

We were honored to be asked by Develop Magazine’s Will Freeman to share some short tips on how to finance an early-stage game company for his article “Funding Your Game.”
If you have not yet read this article (page 14-15), we encourage you to do so as it includes funding advice and shared experiences from several talented and experienced game developers.

Inspired by this article, we wanted to write a longer post about funding, and share with you our personal experiences on work for hire.

Continue reading