In our previous “Tagalong Trap” post we talked in general about cooperative games, what components make them “true co-op games” where both players perform active and meaningful roles. We also cited examples of how we implemented these components when designing Shadow Puppeteer.
This time, we will go more into depth about specific ways of working when developing co-op games and give examples of how this was done for Shadow Puppeteer.
This weeks blogpost takes you through some basic steps of 3D modeling for games. We talk about how our 3D-modellers participate in creating the Shadow Puppeteer world and some of the challenges to be mindful of. The post has been written by our 3D-artist (in New Norwegian) and translated by CEO .
Today’s all about the concept at the heart of Shadow Puppeteer.
Simply put, “Shadow Puppeteer” is the story of a boy and his shadow, who once separated have to learn to work together by manipulating light and darkness.
The game is centered around three major gameplay elements: