Ever since Tennis for two in 1958, games designed for two or more players have been fairly common. Many games claim to be co-op, but merely offer an experience where only one player is needed to beat the game, while the other can simply “tag along.” In these games, the second player is effectively rendered superfluous and begs the question: How can we design true co-op games to avoid this “tagalong trap?”
Today’s all about the concept at the heart of Shadow Puppeteer.
Simply put, “Shadow Puppeteer” is the story of a boy and his shadow, who once separated have to learn to work together by manipulating light and darkness.
The game is centered around three major gameplay elements: