This week we continue last week’s post about elements in Shadow Puppeteer that have
been added or removed throughout production.
The game has not always been as it is now. Many gameplay elements have been tried and
tested, some found too light and others kept and refined.
We want to share with you the gameplay elements and levels that we explored and
scrapped, and those that came in late and were kept. We find it fun to look back on our
choices, and we hope this trip down memory lane will be interesting and educational.