Starting next week we take our annual ‘Christmas holidays’. It is a time when everybody on the team kick back, visit their families and celebrate Christmas and newyears.
We have had a busy year with many highlights! Let’s do a quick recap and walk down memory lane before we move on to 2016:
Previously we wrote about how to prepare for showing off your game at trade shows, giving you a timeline for when things need to be done and what to think about. This week we want to talk more about the specifics of, and differences between having a stand at a consumer- or industry oriented event. From this post we hope that you come away with new knowledge for when you travel to show off your amazing game.
This is our second post in a 2 part series about this year’s Game Developers Conference
and Game Connection in San Francisco. If you’re not familiar with the two events, we
recommed you read our previous blog post first.
We’re here with Klas and Marianne, the lucky duo who got to go to San Francisco to attend
GDC and Game Connection this year. Now that they’re back, and have had some time to
reflect they will share some of their wisdom.
Marianne and Klas went to San Francisco last week to attend GDC and Game Connection.
This week and next we will write all about their trip.
Read about our trip to San Francisco to attend the Game Developers conference. There
were cool developers, great fans and quite a lot of excitement as Shadow Puppeteer
won a Game Connection award for “Most Promising IP”!
We’ve had an amazing week!
Apart from the afterglow of winning the Director’s Choice Award at Casual Connect’s Indie Prize Europe, we received no less than four nominations for
Game Connection USA’s Development Awards:
- Excellence in Story & Storytelling
- Best Social
- Best Console
- Most Promising IP