James Portnow visiting the Hamar Game Collective

New exciting developments for Shadow Puppeteer

See how you can be a part of the things to come

29th of september we released our first title, Shadow Puppeteer, for Steam, Humble Store and Glyph. It was a great milestone for our company and for our team.
When you start developing a game you see the release date as a finish line. But in todays digital distribution age, at release your work has only begun.


Now we want to share with you the exciting developments currently going on in Shadow Puppeteer.The past weeks we have had some exciting experiences.


First, we were invited as guests to exhibit Shadow Puppeteer in Microsoft’s area at the Norwegian SpillExpo. The Norwegian MS department has started a project called Spill:Gnist, which is there to assist national indie developers in getting their games out on their entertainment systems. Being at Microsoft’s stand this year was great fun and it has given us a lot. Both through attention from the participants and from working more closely with the really great people at Microsoft Norway.


Secondly, we have had a visit from James Portnow: game designer, teacher, consultant and writer of the well-known web series “Extra Credits”. James has been advising us in our continued work with Shadow Puppeteer and has both enlightened and inspired us in the work to come.

These are events that we would like to write more about in several posts next week, but it has given us some thoughts on what should happen next.

Because, as most of you might know, we are not stopping at the Windows version. We are developing Shadow Puppeteer for Wii U, and we are working on improving the game overall.

What we have learned is this: In order to continue making the game better, we need to ask for YOUR help. We need your opinions: What you enjoy about the game, what frustrates you, things that are unclear.

We’re already at the Steam forums and have a comments section here at the blog. We look at youtube videos, have a Facebook page and Twitter.

After great feedback here, from our players and fans we have already set goals to improve the play experience by examining controls, tutorial segments and camera angles. We are looking at smoothing out the difficulty in certain areas and adding new content.

But we wish to do more. We’re setting up systems to track player behavior in the game. We will, of course, not collect personal or sensitive information, and you can choose to turn on or off this setting. In addition to the previously mentioned channels we’re setting up forums so that players from different platforms can meet, discuss and ask questions. We will rapidly test more elaborate changes and get your feedback. We have a separate Facebook group for people that wish to assist us in testing the game and giving us feedback on the changes we make, that may receive updates before anyone else.

The improvements we do based off of this feedback will benefit both PC and console players. So we wish to encourage you all to use the forums when they’re ready and sign up for our test group. Talk to us, we are listening.


Shadow Puppeteer available on Steam

242 thoughts on “New exciting developments for Shadow Puppeteer

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