Today’s post is by our Programmers, Nuno and Øyvind, and is a short introduction to how they work when coding Shadow Puppeteer.
Hey. This is the programmers speaking. We’ve taken over the blog for today, and we are going to enrich your lives with the joys of programming.
Just to catch you up to speed for those who don’t know, Shadow Puppeteer is being developed in the Unity 3D engine, where we are using C# as the main programming language (out of the three supported ones).
So, some of you might be asking, what does the programmer actually do?