Today we’re going to tell you a bit about the lights in Shadow Puppeteer. One of the central gameplay elements in the game that sets it apart from other titles is the variation in light types.
How the logic of the Shadow works, is that he is always drawn to light. He has at all times one primary light source which has a gravitational pull on him. If he falls into the light he dies, but as long as he has shadows to walk on he’s fine.
We wanted to use this to create a unique form of play with «source change». Source change is when the shadow’s gravitational pull moves from one light source to another.