Shadow Puppeteer cake Hamar Game Collective

Release / Gigacon / The Future

Hi everyone,

We finally released Shadow Puppeteer three weeks ago! It’s currently available through Steam, Humble Store and Glyph. Things have been incredibly hectic, which is why we haven’t been able to keep our usual blog schedule.

Today we want to share with you a little about the release process (what it was actually like), what has happened since, what we’re doing now, and about Gigacon.

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Developing a cutscene: From start to finish

We convey important parts of the story in our game through cutscenes; small videos without gameplay. Today we want to share with you the creative process and steps in the production of these cutscenes.

In an earlier post about Pre-rendered Cut-scenes; A Blessing and a Curse, Klas detailed his workflow when setting up a scene, animating and rendering/compositing a scene. Today’s post will focus on the cutscene development as a whole; who does what, when and how.

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