Starting next week we take our annual ‘Christmas holidays’. It is a time when everybody on the team kick back, visit their families and celebrate Christmas and newyears.
We have had a busy year with many highlights! Let’s do a quick recap and walk down memory lane before we move on to 2016:
We were honored to be asked by Develop Magazine’s Will Freeman to share some short tips on how to finance an early-stage game company for his article “Funding Your Game.”
If you have not yet read this article (page 14-15), we encourage you to do so as it includes funding advice and shared experiences from several talented and experienced game developers.
Inspired by this article, we wanted to write a longer post about funding, and share with you our personal experiences on work for hire.
When creating a story set in a fictional world you have an obligation to craft a world that players can get immersed in. It doesn’t need to resemble anything in reality, but you need to create an illusion of a unified universe through coherent and consistent design.
Today we will share how we worked when creating the Industrial area of Shadow Puppeteer.