Shadow Puppeteer controlls illustration

January Update

Hello everyone!
We hit the ground running in 2015, and so far it’s been a good year with Spillprisen
(Norwegian game developers awards), Global game jam, Catharina attending the hilarious
radio show about games and developers “One Life Left”, and further updates on the game.

Continuing our work with improving Shadow Puppeteer as we move towards bringing it to other platforms, we’ve started overhauling the controls. The controls have been one of the central points of frustration for many players, so now we want input about what YOU think and what we can do better.

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James Portnow visiting the Hamar Game Collective

New exciting developments for Shadow Puppeteer

See how you can be a part of the things to come

29th of september we released our first title, Shadow Puppeteer, for Steam, Humble Store and Glyph. It was a great milestone for our company and for our team.
When you start developing a game you see the release date as a finish line. But in todays digital distribution age, at release your work has only begun.

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