Ever since Tennis for two in 1958, games designed for two or more players have been fairly common. Many games claim to be co-op, but merely offer an experience where only one player is needed to beat the game, while the other can simply “tag along.” In these games, the second player is effectively rendered superfluous and begs the question: How can we design true co-op games to avoid this “tagalong trap?”
Shadow Puppeteer is coming to Wii U™ on January 28!
Big news everyone: We’re launching Shadow Puppeteer on Wii U January 28! That’s just one week away and we can barely contain our excitement. To tide you (and us) over until then, we have some special activities planned, which we’ve listed below:
Favourite game: Driver: San Francisco
This week we continue our series about the different Shadow Puppeteer Team Members’ “Favourite games”. This week’s post is by Anna Lena.
Win a Custom-Designed Wii U™ Pro Controller & Matching Wii U GamePad controller Skin
Entering takes 5 seconds. Scroll down to find out how!
How to Enter the Contest
To enter, login with the “Facebook Log In” or “Use Your Email” button in the widget above. To increase your chances of winning the prize, follow the cues for additional actions.
About the Prize
Sarepta studio will be giving away a custom-designed Shadow Puppeteer Wii U Pro Controller and matching GamePad skin (GamePad not included). The controller designs are one-of-a-kind and created by the same artists behind Shadow Puppeteer.
Terms & Conditions
Prize Eligibility
Only persons who are at least 18 years of age can enter. If we determine that you are under the age of 18, your entry will be disqualified. Prize is available to a resident of North America, Europe, Russia, Australia or New Zealand only. NO PURCHASE IS NECESSARY.
Favourite game: IL-2 Sturmovik: Battle of Stalingrad
We continue our series of sharing our own favourite games, where each member of the team writes about a title that means a lot to them.
Today’s entry into the series is by Klas.