Super Mario Maker Shadow PUppeteer Level Design Blogpost

Great level design tips, using Super Mario Maker™

Level design is about being creative, engaging the players and leading them through your game. Depending on the type of game, the way you design levels and what tools you use may vary.

What happens when indie game designers are challenged to make a level using Super Mario Maker? Which lessons can they teach other budding designers? That is exactly what we are exploring in today’s Development Blog.

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Tips and tricks planning a game tradeshow expo EGX

How to plan and execute a successful tradeshow

A little while ago Catharina and Marianne went to Birmingham to showcase Shadow Puppeteer at Nintendo’s EGX stand. Throughout the years, they have attended many expos so in this blogpost they are sharing their experience and will provide many good tips and tricks on how to plan and execute a successful trade show.

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Group Norwegians Nordic Game Connection

Summer holiday + Update

Hi everyone,

Summer is upon us and even in Norway it has now become sunny and warm. We hope that you are all taking the time to relax and enjoy the season. We want to recap on some of the things that have happened since our last post, give you an update on what we are
currently working on and hint at exciting developments regarding Shadow Puppeteer.

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Nordic Game Conference Shadow Puppeteer

Going to Nordic Game 2015

This week is the Nordic Game Conference in Malmö, Sweden. NGC will always have a
special place in our hearts. We have been going every year since 2011, and always enjoy it
immensely!

This year, however, it will be extra special as Shadow Puppeteer is nominated in the Nordic Game Awards for “Nordic Game of the Year”! This nominations means the WORLD to us, and we’re so happy to have been chosen among such great candidates.

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