Hello everyone!
We hit the ground running in 2015, and so far it’s been a good year with Spillprisen
(Norwegian game developers awards), Global game jam, Catharina attending the hilarious
radio show about games and developers “One Life Left”, and further updates on the game.
Continuing our work with improving Shadow Puppeteer as we move towards bringing it to other platforms, we’ve started overhauling the controls. The controls have been one of the central points of frustration for many players, so now we want input about what YOU think and what we can do better.
All posts by Shadow Puppeteer Team
Happy holidays! Year recap
Hello everyone!
We’re approaching that special time of the year when everybody on the team kick back, visit their families and celebrate Christmas, and Shadow Puppeteer is on Steam holiday
Sales.
We have had an incredible year with so much happening!
Before we welcome 2015, let’s do a quick recap of the highlights from 2014:
A visit from: James Portnow
A month ago we talked about how things are developing with Shadow Puppeteer and of our plans ahead.
We mentioned some exciting events that have inspired our development. One of which
involved a visit from James Portnow. We promised to talk more about this in upcoming posts.
It is time.
Exploration Sale on Steam: Shadow Puppeteer 15% off!
That’s right!
You can save 15% on buying Shadow Puppeteer on Steam before December 2nd.
Also, we’re still looking for testers while we are improving the game. If you sign up you may be eligible for a free test key. If this sounds like fun, please go to our Facebook page for testers and read more.
New exciting developments for Shadow Puppeteer
See how you can be a part of the things to come
29th of september we released our first title, Shadow Puppeteer, for Steam, Humble Store and Glyph. It was a great milestone for our company and for our team.
When you start developing a game you see the release date as a finish line. But in todays digital distribution age, at release your work has only begun.