All posts by Shadow Puppeteer Team

Shadow Puppeteer at Spillexpo, Level Up

SpillExpo 2013

This week we want to do a recap of SpillExpo.

Last weekend we traveled the 1,5 hours it takes to Lillestrøm to attend SpillExpo. We were to be part of the magnificent Stand Indie along other developers like: D-pad studio, Rain, Henchman & Goon, Megapop Games, Krillbite, KrisJet Game Design, Team DOS, Tinimations, SnowCastle Games, Moondrop, Blink Studios and Rock Pocket Games.

At this point we have to give a big thanks to Jo-Remi at D-pad for getting this thing together!

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Shadow cat monster

Designing Shadow Monsters

Today’s topic is about the few but iconic adversaries you’ll encounter in the game, besider the Puppeteer himself.

When we first came up with the concept for Shadow Puppeteer, and the play with light and live shadows we decided that we wanted antagonists that were shadow monsters. We wanted these to be warped creatures based off of real animals that you had to trick rather than fight.

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Code in Shadow Puppeteer, C#

Programming for Shadow Puppeteer

Today’s post is by our Programmers, Nuno and Øyvind, and is a short introduction to how they work when coding Shadow Puppeteer.

Hey. This is the programmers speaking. We’ve taken over the blog for today, and we are going to enrich your lives with the joys of programming.

Just to catch you up to speed for those who don’t know, Shadow Puppeteer is being developed in the Unity 3D engine, where we are using C# as the main programming language (out of the three supported ones).

So, some of you might be asking, what does the programmer actually do?

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Shadow Puppeteer testing banner

Invitation: Local testing

Today we want to share with you the news about our local testing event.

It’s next Thursday, October 24th from 6pm – 8:30pm. It will be held at the offices for Hamar Game Collective in the middle of Hamar (Torggata 74)

We hope that those of you who are in the area will attend. We’re really interested in all kinds of feedback on how the game is experienced.

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