Marianne and Klas went to San Francisco last week to attend GDC and Game Connection.
This week and next we will write all about their trip.
Read about our trip to San Francisco to attend the Game Developers conference. There
were cool developers, great fans and quite a lot of excitement as Shadow Puppeteer
won a Game Connection award for “Most Promising IP”!
A month ago we talked about how things are developing with Shadow Puppeteer and of our plans ahead.
We mentioned some exciting events that have inspired our development. One of which
involved a visit from James Portnow. We promised to talk more about this in upcoming posts.
It is time.
Today’s post is by Marianne, who attended the Nordic Game Conference last week.
Many people who know geography are aware that Norway is part of the Nordic region. They often also know that Sweden is too. So when a conference is titled Nordic Game Conference it seems only natural for Norwegians to go to Sweden to attend it. More precisely, to the city of Malmö (variations of the name included Malmø, Malmo and Malmoe).
We’re so excited because next weekend we’re going to SpillExpo!
We will be there with a playable demo and giveaways. Don’t hesitate to drop by, we’d love to see you!
Sarepta are going to featured at the Stand Indie, along with other great indie developers like Krillbite, Moondrop, D-pad Studio and many more!
Today’s post is by our Programmers, Nuno and Øyvind, and is a short introduction to how they work when coding Shadow Puppeteer.
Hey. This is the programmers speaking. We’ve taken over the blog for today, and we are going to enrich your lives with the joys of programming.
Just to catch you up to speed for those who don’t know, Shadow Puppeteer is being developed in the Unity 3D engine, where we are using C# as the main programming language (out of the three supported ones).
So, some of you might be asking, what does the programmer actually do?