A little while ago Catharina and Marianne went to Birmingham to showcase Shadow Puppeteer at Nintendo’s EGX stand. Throughout the years, they have attended many expos so in this blogpost they are sharing their experience and will provide many good tips and tricks on how to plan and execute a successful trade show.
Over the 5 years Sarepta has been making games, we’ve attended quite a few conferences and trade shows. Everything from GDC in San Francisco to Nordic Game Conference in Malmo. Each event is a little different, and it can be difficult to know what to expect if you’ve never been to one before.
September 24th – 27th we went to Birmingham and attended EGX. At EGX, UK’s biggest video games event, visitors can find the most anticipated console and PC games. The event also offers presentations by game designers from world renowned studios, areas dedicated to esports, the opportunity to meet and chat with game creators and loads more.
We were attending as one of the “Nindie” developers invited by Nintendo, showing off Shadow Puppeteer on Wii U. Nintendo provided hardware, a booth and helpful volunteers who manned the area. The place was packed with people wanting to try out the newest games and talented developers that wanted to show off their products.
EGX was one of the best trade shows that we have attended, mainly because of Nintendo’s setup and the help of our amazing producers Snow Cannon Games. We also see, that our own planning process is key to having a great event. Going to a trade show is so much more than showing up with a game and a hopeful heart.
We want to share with you our experience and give you some advice for attending and pulling off a successful trade show. They do not only require effort from you during the event, but also before and after, so we have set up a little time-based plan for when you should start working and when you can finally stop:
Before the event
3-5 months before
Yes there are actually things to think about this long before a trade show, if you want to really get everything you can from it, so make sure you know what you want to go to and plan well.
- Apply for all relevant awards connected to the tradeshow – Award submissions vary widely in price (many are free), requirements and submission deadlines. If an award is free there is no reason to not apply. Most awards are connected to a tradeshow and most tradeshows have some award ceremony scheduled. There is nothing better than attending a trade show and coming home with a shiny award.
- Start looking for accommodations – Couch-surfing, Indiecouch, Airbnb, hostels or hotels. There are many options, but be aware: If the event you are attending is well known, then the accommodations (especially the less expensive) will be taken pretty quickly. Get in there and get your reservations early. Another tip is to reach out to the indie community in the area to see if someone might want a guest. Game developers usually love each other so they might say yes.
- Are there any other larger exhibitors you can join? – Nintendo, Microsoft, Sony, Nvidia, Unity, Unreal and various country-specific or indie booths. There are several companies or communities that you might have some connection with due to your nationality/gender/organization type, due to the game using a specific engine, or due to the game being planned for a specific platform or console. Get in touch and see if there might be some room for you to attend a pavilion/booth. Worst case, there is not enough space for you, but you have made someone take notice of your game.
- Order your travel tickets – The sooner the cheaper
- If applicable: Order expo tickets – “Early bird” might save you a lot of money.
1-2 months before
- Press meetings – Press gets booked early, do NOT wait longer that the month before with trying to book meetings. Of course you also will want to keep trying to book meetings up until the event and even during the event itself.
Try to book as many press meetings as possible. Remember that the venue may be large, so estimate extra time to walk to and from meetings (plus, some journalists may be running a bit late sometimes).
- Giveaways – If you have the budget for it, print something small that you can give away to the visitors. The longer you wait to get this done, the more costly it might get. Printing can take a while, order early. Our favourite is button badges. We gave away 2500 at EGX. But remember to take into account what kind of crowd is attending the event. Consumer events are better for giveaways than industry events (like GDC).
- Tell people you are going – Make a big deal of your attendance. Be visible in social media, let people know where you are going and that you, and your game, will be available for people who drop by.
1-2 weeks before
- Make sure you have a Demo suited for the event – The demo must work for a crowded & loud environment where people have limited attention spans. Don’t start it off with a long story introduction! There is also no need to make the demo long. Unless people have been psyched to see YOUR game they are likely to try something, but only for a limited time. Unless you have brought a headset or really insane speakers (these might annoy other devs), then no one will be able to properly hear your music.
From the different demos we have tried out, the shorter one seemed to make people more content. They want to be able to finish the demo, it gives them a sense of completion. Also, something short and sweet leaves them wanting more. You could end your demo with a short video compilation of “more to come” if you have super cool stuff (complex gameplay, scary boss battles, sweet cutscene graphics etc.) that you want people to see but that might be too challenging or time consuming for a expo demo.
- Booth design – Consider the shape, size, location and lighting of the booth. This information can be difficult to obtain. You need the design of the booth to grab people’s attention. Make sure you communicate everything that’s important clearly (for instance with our game “CO-OP” is important). Remember that when it gets crowded, anything below eye level is difficult to spot.
Your design doesn’t have to be expensive or fancy, there are several options for “low buget” and “do it yourself” – solutions.
- Make a schedule – Have your schedule ready for the whole event. When making appointments with Google Calendar make sure to take into account any differences in time zones. Print out your calendar and important notes as you never know when technology might fail you.
- Make a strategy for social media, giveaways, prizes etc. – These are things you usually only remember during the event. There are several times we have realized “oh we should really have planned to do this and this during our stay”. You have a great stand, you might have some swag, you have an amazing upcoming game and you have a large crowd! Be creative, make sure people write, talk and Tweet about your game:
– Social media contests where people can win stuff, swag, your game etc.
– Stunts to get people to write about you/ your game.
– Team up with other developers on site to cross promote and have fun
– If you have equipment you can’t bring back with you, make it a prize for something
- Business cards and signs – Make sure you have updated business cards. If you don’t you will regret it. Also print out a nice sign to briefly explain the game and controllers. You might not be there all the time.
During the event
- Update your schedule and keep it with you – Make sure to keep your schedule updated and have your schedule ready and available before each day. Take screenshots in case you lose internet connection, note it down on paper in case you run out of power.
- Take pictures – Take pictures of the venue, the booth, the people playing, yourselves, EVERYTHING! Some pictures are good to remember and plan for future events, others are good for sharing on social media. Ask people to take pics of them and to use in social media/your site by your booth, get their twitter handle etc. tweet about them having fun: More engagement
- Have a power bank at the ready – If you’re doing things right you will use your phone and/or tablet a lot. Having that possibility of charging on the go is incredibly valuable!
- Eat & drink – There will never be a good time for taking a break and eating and drinking. Do it anyways. Bring your own food/ drinks as the queues are long and food expensive.
- Reach out – Whether it’s talking to other exhibitors or visitors most people appreciate meeting new people. And it’s highly effective to just ask people passing by if they want to try the game.
- Hand out giveaways – Giveaways should be available at your booth at all times. But it’s also good to carry some around (in a bucket or basket) and hand out to people. Especially if there are long queues. Giving out a badge is also a good conversation starter. “Have you heard about this game before? No? Well, it’s a –” And off you go!
- Make an effort – Shower, brush your hair and smile. Making an effort with your appearance (and hygiene) will make other more inclined to talk with you. And it’s always good to be camera-ready since you never know when a writer will come by asking for a video interview or a photo. It’s not about vanity, it’s about representing your company and projecting the right image.
- Check your emails regularly – Your meetings might get shifted, someone might be requesting additional information for an article. Swift replies can be the difference between a successful meeting or a missed opportunity. Remember, most of the time there is no wifi connection at the expo area so you need to be able to go out once in a while to get a connection.
- Carry lozenges – Spending time at a booth at a trade show requires you to talk a lot. And sometimes you need to shout to make yourself heard. This will take a toll on your voice. Keeping some lozenges at the ready is a good way to soothe your throat, and you can make new friends by sharing with others who need them.
- Painkillers – Long days, long nights, crowded noisy places. These things can be enough to give anyone a headache. Be prepared by bringing some painkillers to the event.
- Press hunting – If time, go press-hunting (identified with band/badge/equipment) – give out your card, maybe with some swag if it shows off your game in a memorable way.
- Tools – Paper and/cardboard, marker and tape, you never know when you get a brilliant idea and want to set something up.
- Buddy system – Give out your number to adjacent developers so they can call you/ send message if someone important drops by your booth when you are not there. Do the same for them.
- Take the stage – If there is a stage with something cool happening on it, ask the people there to announce your contest. Approach them and ask, they might want to do it to get some variation in their schedule. Or join in on the events on stage.
After the event
- Thank people – Whether it’s press, other exhibitors, organizers, be sure to thank everyone who made your experience at the event a good one.
- Reach out – Make sure to reach out to the other developers you met. They are great people and getting to know them better will definitely be worth it.
- Share press coverage – Share it on your social media sites.
There is a lot to think about and a lot of preparations that can be done, but you should enjoy the experience and not let it stress you out too much. Leaving the safety of your office and travelling into the unknown masses is one of the things that makes this fun and exciting.
We had a great time at EGX, meeting up with writers, developers, distributors, chasing down press and visitors. Talking with our fans and potential fans, learning a lot and getting to know some great people.
These were our insights from EGX. We hope they can help you out. Please leave a comments or questions below if you have any. We’d love to hear about your own experiences with trade shows, too!
Join us next time on the blog where we will write about level design and our experience with using Super Mario Maker to try to create a level reminiscent of Shadow Puppeteer.
Generating social media buzz or announcements for your booth is a good way to get attendees excited and inform them about the trade show! Thanks for sharing the tips.
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Honor 휴대 전화에 대한 사이드 스토리를 게시했습니다. 가서 볼 수 있습니다.
이 메시지는 여관의 웨이터를 통과한 다음 장식으로 퍼지기 시작했습니다.
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Yang Jian은 고개를 끄덕였습니다. “그럼 어떻게 해결해야합니까?”
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Wang Zuo의 목소리는 “폐하, 받아 들일 수 있습니다. “라는 종소리처럼 들렸습니다.유일한 설명은… 이 마스크의 효과입니다.
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하지만… 잠시 동안은 그렇게 고집스럽게 내버려두세요.
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“나이도 어리지 않은데 그렇게 무식하단 말인가?”
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그는 즉시 Liu Wenshan을 보았습니다. “Xueshi Liu는 어떻게 대답 했습니까?”
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“나가! “Zhu Houzhao는 Fang Jifan과 논의 할 것이 있었기 때문에 참을성없이 말했습니다.
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이때 Tian Jing의 눈물은 흐려졌고 마음에는 감사 만있었습니다.
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그러나 일부 사람들은 조금 아는 듯 갑자기 표정이 바뀌었다.
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Liu Erhan은 미소를 지으며 “삼촌, 왜 여기 있니? “라고 말했습니다.
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Hongzhi 황제는 환호했고 Fang Jifan의 말은 그에게 약간의 따뜻함을주었습니다.
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Fang Jifan의 얼굴은 마치 자신과 아무 관련이없는 것처럼 평소와 같았습니다.
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Zhang Lai는 잠시 놀랐다가 “이건 … 당신이 한 일입니다. “라고 말했습니다.
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하지만 그녀가 한 말은 무례했기 때문에 말이 되지 않았다.
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Zhu Houzhao는 활동가이며 워크샵 창고는 곧 준비되었습니다.
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그러나 그는 Liu Jian과 다른 사람들을 보았습니다. “세 청 가족 …”
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Zhu Houzhao는 “Old Fang, old Fang …”이라고 냄새를 맡았습니다.
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Ding Guogong과 Wei Guogong은 모두 Xu Da에서 유래했으며 같은 기원의 친척입니다.
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그래서 Fang Jifan은 Zhu Houzhao의 불만에 미소를 지었습니다.
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이 녀석, 그의 몸에는 항상 사람을 만드는 무언가가 있어…
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Zhu Houzhao는 웃었다. “나는 Zhu Zaimo의 아버지입니다. 내가 누구라고 생각하십니까?”
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노파가 앞치마를 입고 행복하게 나왔을 때 Fang Jifan을보고 깜짝 놀랐습니다.
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日常生活で直接役立つ実用的な情報が豊富で、素晴らしい記事です。
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그게 다야 … 여전히 현장에서 개량 종의 지속적인 개량과 번식의 결과입니다.
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하지만 이제 폐하가 오셨으니 그가 Fang Jifan을 처리하러 올 확률은 10분의 1입니다.
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분노한 많은 팬들은 항의의 표시로 “Qiu Jing”을 저주하기도 했습니다.
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그들은 종종 Qingqi이고 좌석 아래의 말은 천에 하나라고 할 수있는 매우 잘 생겼습니다.
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Zhu Houzhao는 솔직하게 고개를 저으며 “모르겠다”고 말했다.
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この記事から得られる情報の量と質に驚きました。非常に役立ちます。
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非常に役立つ記事でした。素晴らしい情報をありがとう。
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この記事は非常に情報豊富で、大変役立ちました。
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Xiao Jing은 몸을 떨며 즉시 불만을 품은 Hongzhi 황제를 바라 보았습니다.
k8 スロット
とても魅力的な内容でした。次回の記事も楽しみにしています。
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그래서 그들은 주의해야 할 모든 것을 조용히 적기 시작했습니다.
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Fang Jifan은 이빨을 비비고 Zhu Houzhao를 응시했지만 말문이 막혔습니다.
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素晴らしい情報源です。いつも参考になります。
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Hongzhi 황제는 감정적으로 한숨을 쉬었습니다. “이 사람들과 함께라면 Jiaozhi를 안정시키기에 충분합니다.”
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この記事は心に響きました。とても感動的です。
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800,000 냥의 손실은 그의 마음을 며칠 동안 아프게 했습니다.
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그러나 Wang Shouren의 감사의 눈물을 본 Fang Jifan은 정말 혼란 스러웠습니다.
k8 カジノ コード
この記事は本当に心に響きました。ありがとうございます。
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“단서가 있습니다.”Fang Jifan이 갑자기 “사실인가요? “라고 물었습니다.
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この記事の書き方が大好きです。とてもわかりやすく、インスピレーションを受けました。
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등은 점차 멀어졌고 Zhu Houzhao는 오랫동안 바닷 바람을 응시했습니다.
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이것을 생각하면 어떤 사람들은 떨지 않을 수 없었습니다.
k8 カジノ コード
この記事の深さと質に驚きました。本当にありがとうございます。
k8 カジノ 出金 時間
とても興味深い記事でした。これからも楽しみにしています。
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레거시 오브 데드
문제를 일으키는 사람들의 집단이라면 괜찮습니다. 즉시 제압하십시오.
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実践に役立つ情報が満載で、大変価値がありました。
에그벳300
그래서 흔들린 것이 Shen Cewei와 Ying Tianwei의 Ma Jun이라는 소문을 다시 들었습니다.
라이즈 오브 올림푸스
그는 “이리와, 보여줘, 내 눈으로보고 싶어.”
트레져스 오브 아즈텍
“엔.” 홍지황제는 아무렇지도 않게 고개를 끄덕였다.
리액툰즈
어떤 가족들은 또한 모두가 파이의 한 몫을 차지하기를 원하면서 서로에게 돈을 빌려 재산을 차례로 쏟아부었습니다.
에그벳 계열
“Li Zheng은 어디에 있습니까, Li Zheng은 어디에 있습니까? 나오라고 말하고 나와서 말하라고하십시오.”
에그슬롯
이때 누군가가 오스만 대사관에 신속하게 소식을 보냈습니다.
sm 슬롯
그는 극도로 불안했지만 속수무책이었고 지금 이 순간 그는 정말 죽고 싶었습니다.
온라인 슬롯 사이트
그들은 대저택을 가지고 있을 뿐만 아니라 그들의 고향에 많은 땅을 가지고 있습니다.
월드 슬롯
이 상대적으로 저렴한 발열체는… 인것 같습니다…
슬롯 카지노
이제… Zhu Dashou가 얼마나 강력한지 알 때입니다.
마종 웨이즈 2
그는 당황한 표정으로 Zhu Houzhao를 바라보았습니다. “전하, 가서 보시죠?”
메이저 슬롯 사이트
그러나 Zhu Houzhao와 Fang Jifan은 이미 차례로 입장했습니다!
아시아 슬롯
젠장… 조상들은 대단하고 세뇌를 역전시킬 수 있습니다.
문 프린세스 100
순식간에 100보 떨어진 스페인군이 밀 베는 듯이 쓰러졌다.
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아시아 슬롯
한 달도 채 안되어 집의 판매량이 100,000에 도달했습니다.
황제 슬롯
“예.” Fang Jifan은 “Liu Jin은 어떻습니까?”
슬롯 킹
그러나 Liu Jian의 말은 중간에 끝났지 만 계속할 수 없었습니다.
토토 사이트 커뮤니티
사실 Xu Jing의 계획은 다소 당연하게 여겨집니다. 왜 그렇습니까?
토토 사이트 커뮤니티
Li Dongyang과 Xie Qian은 약간 혼란스러워 서로를 바라보았습니다.Li Dongyang과 Xie Qian은 복잡한 표정으로 서로를 바라 보았습니다.
레프리칸 리치스
Liu Jian보다 양성자 전략의 이점을 더 잘 아는 사람은 없습니다.
에스크 토토
몇몇 영웅적인 진우 경비병들이 비명을 지르며 달려왔다.
메이저 사설 토토
모두의 기분은 극도로 복잡했고 모두 Hongzhi 황제를 바라 보았습니다.
토토 입플 사이트
장관들은 걱정을 안고 떠났다.
메이저 토토
왕세자가 관련되어 있다는 것뿐입니다. Xiao Jing이 감히 그것에 대해 이야기하면서 그는 서둘러 “모르겠습니다. “라고 말했습니다.
토토 꽁 머니 30000
깨어나지 않고 끔찍한 합병증에서 살아남아 운명에 몸을 맡길 수도 있습니다.
유니콘 슬롯
Hongzhi 황제의 안색이 천천히 내려갔습니다.
Can you be more specific about the content of your article? After reading it, I still have some doubts. Hope you can help me.
미스터 플레이 슬롯
Hongzhi 황제는 미소를 지으며 말했습니다. “좋아요, 당신은 현명합니다. 당신은 현명합니다.”
3 3 토토 사이트
Fang Jifan은 의아해하며 “전하가 나를 화나게 했습니까? “라고 말했습니다.
메이저 토토
Fang Xiaofan이 듣고 나서 그의 눈이 빛났습니다. “질문이 하나 더 있습니다 …”
I don’t think the title of your article matches the content lol. Just kidding, mainly because I had some doubts after reading the article.
합법 토토
공방 주인은 “매달 은화 오냥, 숙식비, 1인실”이라고 말했다.
슬롯 머신 777
갑자기 소란스러운 군중이 다시 도망 쳤습니다.
슬롯 나라 무료
누군가 으르렁거리고, 욕을 하고, 무슨 말을 해야 할지 몰랐습니다.
온라인 슬롯 사이트
3일 계약은 3시간 후에 만료됩니다.
슈가 러쉬 X마스
Hongzhi 황제는 소매를 펄럭이며 말했습니다. “오늘의 토론은 이것으로 끝났습니다.
스네이크 아레나 드림 드롭
저녁에… 지역 원주민과 장로들은 보상을 위해 소와 양을 데려왔습니다.
슬롯 꽁
빽빽하게 날아가는 공이 이스탄불을 향해 하늘을 날기 시작했다.
Can you be more specific about the content of your article? After reading it, I still have some doubts. Hope you can help me.
Avrupa, dijital ortam? ve finansal yeniliklere ac?kl?g? sayesinde oncu is fikirleri icin bir merkez haline geldi. Geleneksel kurumsal s?n?rlar? genisletmeye ve dunya cap?ndaki musterilerimize yeni baslang?c f?rsatlar? sunmaya kararl?y?z. Amac?m?z, teknolojik yukselisi s?ras?nda Avrupa Birligi’nin s?n?rs?z olanaklar?ndan yararlanarak ve kusursuz is kararlar?n? bir t?k otede kolaylast?rarak uluslararas? ticarete deger katmakt?r.
Tak?m cal?smas?
Regulated United Europe‘da, cal?smalar?m?z?n etkililiginin her ekip uyesinin kolektif cabalar?na bagl? oldugunun bilincindeyiz. Vizyonumuz, musteriler, ortaklar ve meslektaslarla olan etkilesimin yonlendirdigi kars?l?kl? destek ve gunluk isbirligine odaklanmaktad?r. Gercekci hedefler belirlemenin, ekip kararlar?nda kurumsal sorumluluk ustlenmenin ve projeleri tamamlanana kadar gormenin onemini vurgulayarak kurumsal degerleri operasyonlar?m?z?n her yonune entegre ediyoruz.
Bireysel yaklas?m
Can you be more specific about the content of your article? After reading it, I still have some doubts. Hope you can help me.
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