All posts by Shadow Puppeteer Team

Fishing Town Banner Artwork Concept

Concept Development: The Art of the Fishing Town

Today’s post is by Marianne. If you haven’t already read «Concept Development: The Art of the Island Village», we suggest you do so. It describes the initial design process that formed the base for all of the worlds.

After establishng the look for the Island Village, Philip and I moved on to the Fishing Town. Also working with us was concept artist Ørjan. We discussed how the people of the Fishing Town would differ from the Island villagers, while finding images for inspiration.

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Steam greenlight

Shadow Puppeteer launching Greenlight

Today’s blogpost comes to you directly from New Jersey. We are getting ready to leave for San Francisco where we will attend the amazing Game Developers Conference.

 

As we have already mentioned, we will be showcasing Shadow Puppeteer both at GDC Play and the Nordic Pavilion, and we have a big announcement! On March 18th we’re launching Shadow Puppeteer on Steam Greenlight. So with your support and the blessing of the Steam community we will be able to release our game through Steam for PC!

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Jory Prum Ragnhild Haugland Peter McConnell

Special reveal: Audio Team announcement and exclusive interview

Today’s blogpost is a special post. Until now we have not shared much information about our extended team; the masters of audio in our game universe.

From before, you know our lead composer Ragnhild Tronsmo Haugland. But today we’re also proud to announce our collaboration with Peter McConnell (Grim Fandango, Broken Age) and Jory K. Prum (The Walking Dead, Escape from Monkey Island).

While announcing this, we feel it only fitting to share with you their thoughts on their work in this special extended interview.

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