We have come a long way.
Shadow Puppeteer is an asymmetric co-op game where you play as a boy and his shadow.
The boy exists in the physical 3D world where he can run, jump, climb ladders and interact
with selected objects (marked by a cogwheel). The Shadow exists in the worlds 2D space,
where he is controlled in two axes. For him every shadow is physical. He can run, jump and
interact with the shadow of the same objects as the Boy. For the shadow, though, gravity is
ever changing depending on the light source he is in.
Today is about health. Because in order to work you need to function. At least, that has been our experience. So, to get a fresh start every day and feel ready to start working, we end our morning meetings with a stretch session.
We started with a few simple exercises. Since then we have added and removed some of them, and change the program slightly to fit how we’re feeling that day.
Below we’ve made an instructional poster detailing the most common exercises we do, in case any of you want to try it as well. We highly recommend it! Of course it’s important to take into account your current physical situation. If any exercises are painful or feel wrong you shouldn’t do them.
Today’s post is by our Programmers, Nuno and Øyvind, and is a short introduction to how they work when coding Shadow Puppeteer.
Hey. This is the programmers speaking. We’ve taken over the blog for today, and we are going to enrich your lives with the joys of programming.
Just to catch you up to speed for those who don’t know, Shadow Puppeteer is being developed in the Unity 3D engine, where we are using C# as the main programming language (out of the three supported ones).
So, some of you might be asking, what does the programmer actually do?
Testing is an essential part of developing a game. Today we’re taking you through the part of our game development that is directly related to testing.
Testing is always an exciting part of development. For the new developers it means that you have to overcome your fears and show off what you have made. You have to understand that there is a difference between people criticising your game, and criticising you.