All posts by Shadow Puppeteer Team

collage shadow puppeteer polaoid 2015 egx cupcakes sarepta studio awards

2015: The year in review

Hello everyone!

Starting next week we take our annual ‘Christmas holidays’. It is a time when everybody on the team kick back, visit their families and celebrate Christmas and newyears.

We have had a busy year with many highlights! Let’s do a quick recap and walk down memory lane before we move on to 2016:
Continue reading

Develop magazine funding

Funding a game: Work for hire

We were honored to be asked by Develop Magazine’s Will Freeman to share some short tips on how to finance an early-stage game company for his article “Funding Your Game.”
If you have not yet read this article (page 14-15), we encourage you to do so as it includes funding advice and shared experiences from several talented and experienced game developers.

Inspired by this article, we wanted to write a longer post about funding, and share with you our personal experiences on work for hire.

Continue reading

Sarepta studio concept art

Concept: The Industrial area

When creating a story set in a fictional world you have an obligation to craft a world that players can get immersed in. It doesn’t need to resemble anything in reality, but you need to create an illusion of a unified universe through coherent and consistent design.
Today we will share how we worked when creating the Industrial area of Shadow Puppeteer.

Continue reading

How to plan and execute a successful trade show – Part 2

Previously we wrote about how to prepare for showing off your game at trade shows, giving you a timeline for when things need to be done and what to think about. This week we want to talk more about the specifics of, and differences between having a stand at a consumer- or industry oriented event. From this post we hope that you come away with new knowledge for when you travel to show off your amazing game.

Continue reading

Blogpost basic 3D-graphics for games

Basics of 3D modeling for games

This weeks blogpost takes you through some basic steps of 3D modeling for games. We talk about how our 3D-modellers participate in creating the Shadow Puppeteer world and some of the challenges to be mindful of. The post has been written by our 3D-artist @annabananalena (in New Norwegian) and translated by CEO @CathInShadow.

Continue reading